Nowhere, no One
Art, when breaking a paradigm, is political by essence.
To break a paradigm, through art, is to emancipate an individual.
To emancipate oneself is to deconstruct oneself in a process of cyclical and eternal subjectivation.
Nowhere, no One is the story of a refugee from nowhere who has nowhere to go.
His tool is to question, in Socratic maieutics, to undermine the chains of human archetypes.
Physical, mental, sentimental and spiritual dimensions are represented by their “prisoners”: the merchant, the guard, the preacher and the teacher.
Freeing them through questioning, No One searches for his subjectivity, embodying his identity, his sense of self.
Facing Fear he learns to FIGHT
Facing Guilt he learns PASSION
Facing Shame he learns WILL
Facing Pain he learns LOVE
Facing Denial he learns TRUTH
Facing Illusion he learns VISION
Facing Attachment he learns RECONNECTION
But is there a way to learn freedom?
From Gr8artgames - www.goethe.de/artgames
Artists
Pedro Zambon
Guilherme Marques
Celso Fujimoto
Tomás Mendonça
Thiago Schiefer
Camilo Rebouças
Status | Released |
Platforms | HTML5 |
Author | pszambon |
Made with | Twine |
Tags | Experimental, Singleplayer, Story Rich, Text based, Twine |
Leave a comment
Log in with itch.io to leave a comment.